Crystals of Irm is an old-school role-playing game with dungeon-crawling elements, developed by David Schütze and published by Deck13 Spotlight. Players lead a party of three heroes through the land of Irm, travelling its regions and descending into dungeons in search of missing crystals.
Gameplay
Exploration takes in an overworld of cities, quarries, mines and farms, where the party can talk to inhabitants, help with their problems, or take time out to fish. Dungeons are crawled in first person, with loot, spells and battles along the way. Combat uses movement-based grid battles: fast-paced encounters in which positioning, abilities and spells determine the outcome. The three heroes can be equipped with skills, spells and stronger gear as they progress.