Wolcen 2 is an isometric dark fantasy action RPG in development at Wolcen Studio. It is the sequel to Wolcen: Lords of Mayhem and is set many years after the events of the first game.
The goddess Anathea, who holds shut the Rift between reality and the demonic Void, has been mortally wounded. Players take control of the Warlord, a bastard son of the Shadow God, who is forced out of exile alongside returning characters from Lords of Mayhem to face a prophecy that promises salvation but demands sacrifice.
There are no predefined classes. Weapons unlock skills, while modifiers, specialisations and a passive tree reshape how they work, so players can build a melee mage, spellblade, tank caster, gunslinger or an archetype of their own. Combat also features Shadow Form, a transformation used to turn the tide of a fight.
Wolcen 2 can be played solo or in online co-op with up to four players. Beyond the story campaign, the Conquest and Tower of Wonders modes support long-term progression, new builds and item hunting.
Wolcen Studio has said a console version is planned, but Xbox has not been confirmed yet. Platforms and a release date for Xbox are to be confirmed.
For the latest on release plans, playtests and features, read Wolcen 2: Everything We Know.