Dying Light 2 coming to GeForce NOW with RTX. Guardians of the Galaxy, Chivalry 2 to get RTX.

Nvidia has confirmed via a blog that the highly anticipated title Dying Light 2 will be coming to GeForce Now when the game launches. Not only will the game be coming on release day it will also have RTX. Along with that Nvidia confirmed that Guardians of the Galaxy will also get RTX when the game releases and Chivarly 2 will get RTX when it becomes available at a later date. In order to get RTX, you will need a Founders or Priority membership.

Dying Light 2 is the follow-up to the well-received Dying Light and you will be able to pick up the Epic Game Store or Steam version of the game at launch. The game is due to launch on December 7th.

The virus won and civilization has fallen back to the Dark Ages. The City, one of the last human settlements, is on the brink of collapse. Use your agility and combat skills to survive, and reshape the world. Your choices matter.

Dying Light 2 Stay Human features a dynamic day-night cycle – using ray tracing, Techland can accurately update the appearance of the world every second, delivering unprecedented image quality. Ray-traced Global Illumination brings incredible bounced lighting to every area of the world, ray-traced shadows with pixel-perfect detail update accordingly, and ray-traced reflections add dynamic detail to suitably-reflective surfaces throughout The City.

Guardians of the Galaxy is also coming at launch and that will be available on October 26th.

Fire up a wild ride across the cosmos with a fresh take on Marvel’s Guardians of the Galaxy. In this action-adventure game, you are Star-Lord leading the unpredictable Guardians from one explosion of chaos to the next. You got this. Probably.

Chivalry 2 is already available on GeForce Now and we had a first look at the game below. There is no date of when RTX will be added.

“In Chivalry 2 we wanted to throw our players into massive battles with clashing swords, flaming arrows, and sprawling castle sieges. NVIDIA DLSS guarantees that as the battle rages on, our players will always get maximum performance and visual fidelity.” – Brian Etheridge, Publishing Director, Tripwire Interactive

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