41 Hours Review: Rise of a new Serious Sam?

41 hours starts off with Ethan, a man with a cyborg ally Lea, fighting against the time traveling elite soldiers, robots, and….zombies? Ethan’s world is due to be destroyed in 41 hours by the Demiurge, and it’s up to you to stop him. Travel to the forest, beach, and desert fighting these minions of the Demiurge and defeat hordes of enemies in this action-packed FPS. If this sounds like something you might be interested in, then this might be the game for you. While this sounds like a blast, let’s weigh in on if this is a game you might enjoy. 

Visuals and Music:

The game tries for a fairly realistic aesthetic, but the assets feel a bit muddy and blurry even at 1080p. I was curious about if it was the game or GeForce Now, so I double checked the game on my own PC. The game has a blurry visual style all throughout the game with comic-like sections for story beats. Guns and UI look standard and fine. Nothing too detailed or refined. Enemies look pretty standard. A soldier here or a robot there. Nothing too exceptional. Music is pretty good. A catchy doom-like metal track for combat and a more somber music for out of combat/story sections.


The story of fighting time traveling robots is wacky fun that I like, though I wish they doubled down with goofy voices for characters and go all in for the silliness. I wish they explained the main character a bit more before jumping us right into the action because I’d want to understand why he’s here and fighting. I also think they should have expanded a bit more with Lea to help grow our attachment with her. Story was decent, but could definitely be improved a bit.


Gameplay is both good and bad. It plays a lot like Serious Sam. Waves of enemies in open areas for the most part with small mini-bosses. Definitely needs some more variation in the enemy department. You are a scientist and with that comes fun sci fi powers. Ethan can make himself invisible with his cloak, slow down time, send Lea to explode enemies, and use telekinetic powers. You will want to use these abilities as the game is pretty difficult. Stealth and Slow-Mo saved my life many times. Most of the abilities are great, but Lea’s speed needs to be sped up to the target and the telekinesis needs to be easier to use for combat.

The game throws objectives on higher places which forces you to use telekinesis to get to these upper areas, which can hinder the pacing of the game greatly. Personally, I think they should cut these out and make them entirely solvable from ground level and make telekinesis good for enemies. Maybe it can be used to remove armor plating off robots?

Gunplay is pretty good, but my thoughts on the guns? Needs more guns and more power. Guns fire well, but I felt that some of them were severely underpowered. With only 6 different guns to use, I think they should have added some power weapons in the game to spice up the endgame and make for a grandiose finale.


41 hours plays a lot like an early access Serious Sam. I ran into a few issues with bugs/glitches, and some of the assets and AI aren’t super polished. Can’t shoot through windows, enemies don’t go in houses, etc. I think with some extra polishing, and adding a few of the suggestions I listed above this game could easily go above a 3 out of 5 for me. Decent game for a small studio, and I hope they continue to work to make an even better experience. Overall, I recommend it to those who love Serious Sam and want a similar experience, but for those not really into Serious Sam I would say this one is a pass. 

Rating: 2.5/5

Rating: 2.5 out of 5.

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